

There is never a need to walk, and no limit to running – why not make running the default? The music is generic and uninspired and loops to often, as do environmental sounds (like rain). One can, for example, toggle between run or walk. The music track with lyrics was a highlight of the game - it started to sound so much like Sigur Ros I thought it might actually be them! That is wasn't isn't a disappointment, because the effect was enough to heighten the entire scene. The rocks and the house are the other two places. The frustration at a tree root in the evening sun will be with me long after I finish this review. These could all use a little brightening up. Weren't these clearer in the trailer?! There are three areas with so little illumination it's hard to see where to go and if you are actually moving or just stuck on a wall. Plenty of these items could have used a better look - maybe to show detail in the photos or the blueprints? Each time I had to zoom in and even then, I wasn't sure what I was looking at. The dig function happens for about 1 second, before hidden items are dug up. The fox starts with double jump ability - something I discovered half way through the game. This immediately suppresses the open world feel and the desire to explore! Where there is no indication where the next pick-up is or where to explore next or where you have explored on a HUD map, this is where the area becomes a chance to memorise landmarks.

The open world feel of Breath of the Wild is present in this game - but with loading screens between areas (so, more like Ocarina of Time?) I would happily keep exploring were it not for the invisible walls about 7/8 of the way up a rocky hill.

Even the run is slower than I would like. There's a waggle in walking mode, but I cannot (unless I'm forced to later on) walk for long in this game. A few more frames of animation, perhaps turning its head when you move the camera.anything extra would have helped here. The run/walk function could have been placed somewhere else but there is a problem with the movement of the fox: completely rigid, like it was stuffed. I have no problem with the controls but could have used a controls reminder screen in a couple of places. There's an oboe melody that is so reminiscent of Tomb Raider (PS1) it brought back that nostalgic feeling of exploration. See how everything connects! Other players shape your ending and you shape theirs! Your level of exploration determines how much you shape their ending! Superb music, with some tracks needing to be a bit longer to avoid repetition. There's an oboe melody that is so I rely on metacritic reviews before buying a game.

Superb music, with some tracks needing to be a bit longer to avoid repetition. See how everything connects! Other players shape your ending and you shape theirs! Your level of exploration determines how much you shape their ending! I rely on metacritic reviews before buying a game.
